PARTICIPANT
ATTITUDE
Intentional, Implicit, Logical
Casual, Experimental, Rhythmic
Mindful, Perceptive, Intuitive
Intentional, Explicit, Kinesthetic
Energetic, Personal, Relational
ACTIVITY Select, View, Search, Compare, Document, Present Browse, Explore, Visualize & Simulate, Perform Read, Watch, Listen, Experience, Express, Feel, Share Construct, Manipulate, Organize, Simulate Play, Explore, Express
PERSPECTIVE 3rd person 3rd person 0th person 1st Person 2nd person
(Omniscient View & Manipulation) (Omniscient View & Manipulation) (View & Act via Content Directly) (Extension of Reader into Content Space) (Experience through Character)
MEDIA
MEDIA FORMAT Fixed Chunks Elastic Thematic Objectified Active
PACING User Author with Viewer Influence Author & Reader Actor Player & Author
HARDWARE
INPUT DEVICE (in order of preference) Remote Control, Joystick & D-Pad if modified, All others Trackball, Mouse, Game D-Pad, Stylus Trackball, Mouse, Game D-Pad Mouse, Trackball, Stylus, Touch pad Game D-Pad, Joystick, Keyboard
INTERACTION
ACTIONS Press, Click, Double-Click, Poke, Drag, Scroll, Jump Roll, Glide, Move, Press & Hold, Draw, Flick Listen, Attend, Wait, Roll, Press, Express, Capture, Wear & Tear Touch, Click, Pull, Push, Pan, Tear, Stretch, Smudge, Grab, Drop, Throw Run, Walk, Jump, Sit, Stand, Follow, Learn, Teach, Gain, Carry, Throw
INTERFACE ELEMENTS Buttons, Sliders, Panels, Palettes, Stamps, Tools, Menus Sliders, Dual-axis Controllers, Animated Cursors Media Paced Presentation, Animated Cursors, Algorithms, Time Passage Animated Manipulators, Hand, Tools, Icons, Handles, Objects in Content Space, Switches Animated Characters, Objects in Content Space
ELEMENT POSITION Around or in Front of content Around or in Front of content Woven into content Identified with content Inside content, Integrated
RELATION TO CONTENT Controls Controls or Influences Influences Directly Manipulates Acts or Behaves



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